Here is a quick and dirty readme:

- Tab cycles screen reader options.
- End cycles voiced menu options.
- Arrows move you around your 10x10 plot of land.
- 1 through 0 quickly adjust your X coordinate.
- Shift plus 1 through 0 quickly adjust your Y coordinate.
- Shift Up and Shift Down move you between surface and underground view.
- ` (grave) jumps you back to your storehouse (which is basically center of the map).
- ` (grave) jumps you back to your mine exit, when used underground.
- Shift ` (grave) brings up the online marketplace.
- Z lists your population.
- X lists any free workers (each task you want to perform requires 1 worker, and some will require 2 if they specifically say so).
- C lists how many coins you have.  You spend these normally at the storehouse, but in other places too.
- V lists your food energy.  Each task requires 1 food energy, so if you run out, you can't perform any new tasks.
- Shift+V allows you to permanently convert food items into food energy.
- T lists your current ongoing tasks.
- Q lists your current game quests.
- Page up and page down adjust sapi rate.
- Shift plus Page up and page down adjust music volume.
- < > Brackets move you through the history.
- I lists your inventory.
- Enter brings up a list of all jobs you can currently do, based on the piece of land you have selected.
- Space brings up a list of absolutely all jobs, even if you can't do them yet.
- Left arrow (when viewing jobs), tells you what the job requires in order to do it.
- Right arrow (when viewing jobs), tells you what completing the job will give you.
- In most menus, typing a few letters will narrow down the results to only what contains what you typed.
- Backspace clears your current menu search.
- Escape gets you out of most menus, or opens the main menu from in-game.
- W lists all (if any) water tiles you have on your lands.
- H lists all (if any) bee hive you have on your lands.
- A lists all (if any) apple trees you have on your lands.
- B lists all buildings you have on your lands.
- R lists all tiles that are currently ready to be harvested (in one way or another).
- L lists all tiles that are forms of livestock.
- Home cycles between graphic modes.
- D lists all defensive tiles.
- M lists your military units.
- G lists any goblins on your lands.
- S tells your current score in the kingdom.
- Shift+S allows you to convert coins into a higher score.
- Ctrl quickly stops any text that is currently being read by the screen reader.
- O lists all exposed ores (if any) you have under your lands.
- G lists all exposed gems (if any) you have under your lands.
- Shift plus P tells you how many more jobs you can perform before your starting protection wears off.

Quick summary for testing team:
Some of you had heard me talking about the huge game Castaways 2 was planned to be.  Being such a huge game, I never had a long enough stretch of time to build it without people pulling me away to work on Swamp again.  Each time that happened I would be away so long that I'd lose momentum and wind up needing to start almost entirely over once I went back to Castaways 2.  I finally decided that instead of stubbornly sticking to my grand game idea, I would look for a way to use the code I'd already written in a different way that could get a game done, even though that game would be very different from the first plan.  I'm a bit sad that Castaways 2 isn't the game I told people about, but then again, maybe that plan will turn out to be a Castaways 3 or something.
This game takes place during the timeframe of mission 6 in Castaways.  That might seem a little odd, but Castaways originally ended with mission 5.  I went back and added missions 6 and 7, which were meant to bridge the gap between Castaways 1 and my original plan for Castaways 2.  After seriously changing this game's direction (to make it faster to create), it now no longer needs the missions 6 and 7 story bridge to be in Castaways 1.  Oh well, haha.  There is probably no rule saying a sequel game can't overlap with another.

Tips:
1) Start out by collecting long grass, sticks, and rocks.  Weave the grass/straw into twine and it allows you go make tools.
2) Building a house is good because it lets you buy/breed additional people.  Multi-tasking more jobs is way nicer than doing them only 2 at a time.
3) To get food going, from the storehouse you can buy a random food crop, cash crop, or livestock.  I recommend food crop so you have some source of food coming in, unless you are lucky enough to have a handful of apple trees on your land.
4) To get more money coming in, you need to dig up precious metals.  Building a mine lets you access the underground layer of the map.
5) I recommend browsing through the total job list (space bar).  Find one that looks interesting and see what it requires and gives by using the left and right arrows.



Cheats for testing purposes (in single player):
Press Shift+`(grave) to open the cheat box.  Type any of the following commands:
Money
Twine
Sticks
Rocks
Clay
Axe
Hammer
Shovel
